This is a major released that incorporates many changes:
- The blob resources interface has been stabilised, with that on Intel graphics hardware and with CrosVM the guest now supports hardware accelerated OpenGL 4.5
- Support for Qemu and different host drivers is still being worked on,
- Support for Qemu and different host drivers is still being worked on,
- on Freedreno native virtual contexts are now supported.
- The OpenGL host implementation has seen a large number of bug fixes and improvements:
- The handling of shaders created by the new mesa-guest nir-to-tgsi implementation has been stabelized,
- the host now uses separable shader objects when applicable thereby reducing jank resulting from shader re-compilation, e.g. with Tomb Raider 2013,
- A number of rendering bugs were eliminated, fixed games include Star Wars, Knights of the old republic, F1 2015, Transport Fever, The Long Dark , Total War: Warhammer, American Truck Simulator,
- The handling of shaders created by the new mesa-guest nir-to-tgsi implementation has been stabelized,
- Support for running virglrenderer by using Angle on iOS has been improved,
- Venus (Vulkan) support has moved forwards considerably, now supporting Vulkan 1.2 and some extensions of Vulkan 1.3,
- It is now possible to run some games by using Proton on supported platforms (e.g. Doom 2016)
- Initial support for hardware video has been added.
Thanks go to all those who contributed to this release.