codeberg Lyall/MGSVFix 0.0.3

6 hours ago

This one is quite a large update. The project has been completely rewritten to be modular and faster, along with adding a number of new fixes.

Changes

  • Updated patterns to be compatible with game update v1.23.
  • Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports to tell GPU drivers to use discrete GPU where applicable. (See #5 for details)
  • Reworked resolution unlock for windowed/borderless. You can now select resolutions higher than the desktop and the game will downsample. #9
  • GZ: Fixed laggy feeling controller response at >60fps. #2
  • TPP: Added a workaround for loading softlocks after cutscenes. This may fix #4 but needs more testing.
  • When unlocking the framerate, sleep duration is reduced for the first five game threads instead of just the first.
  • Added intro skip for both games.

Installation

  • Download the file marked MGSVFix_0.0.3.zip from the "Downloads" section below.
  • Extract the contents of the release zip into the game folder.

Steam Deck/Linux Additional Instructions

Windows users can skip this step!

  • Open up the game properties in Steam and add WINEDLLOVERRIDES="winmm=n,b" %command% to the launch options.

Don't miss a new MGSVFix release

NewReleases is sending notifications on new releases.