- VAOs doesn't keep older attribute pointers anymore after a new VAO is bind
- Textures can use Wrap modes now with
TextureBuilder .with_wrap(x, y) // s,t
- Increased textures slots per shader from 8 to 16
- Deprecated
math::DEG_TO_RAD
andmath::RAD_TO_DEG
(rust provides.to_radians()
and.to_degrees()
) - Textures need to be declared on the pipeline with the location ID
.with_texture_location(0, "uniform_id")
- Added
15puzzle
example https://nazariglez.github.io/notan-web/examples/game_15_puzzle.html